This project was develop in cooperation with the "Aktion Mensch". The intention was to create a product which can be used at conventions and tries to create an inclusion of wheelchair
users.
To provide the player a more immersive gameplay, we created in addition to the vr experience a wheelchair as the controller and used the "Leap Motion" for finger tracking.
As the setting for the game, we created
a situation at a trainstation. The player arrives with the train and your friend is late. So you have to get a ticket for her and then meet up at the new train.
My main responsibility in this game was to develop the
ai behaviour. Additionally did I implement the the home version of the game.
Christian Malterer (Product Owner), Alex Tetsch (Lead Artist), Franz Schwerdtfeger (Game Design), Tai Kebernik (Game Design, Scrum
Master), Armando Gracia (Game Design, Scrum Master), Valeria Hörner (Game Design, UI Design), Anton Michel (Art), Marcel Fuchs (Art), Walter Noethe (Art), Fido --- (Art), Maxim Kloster (Lead Developer), Fabian Kopp (Developer), Christoph Holtmann (Developer)
Role: | Developer |
Team size: | 13 |
Development time: | 2 Months |
Plattform: | PC - Occulus and Vive |
Engine: | Unity |