"Veiled Night" is a roguelike adventure in which the player fights against the minions of evil. At the moment, it's possible to fight
minions and one boss. The player also has access to an drag and drop inventory system.
In this project, my responsibility was to develop the health system and the implementation of the sound and its use. My contribution was rather small, because I haven't been working with the Unity Engine for about 2 years.
Matthias Bruns (Developer), Maik Macho (Developer), Felix Schmidt (Developer), Fabian Kopp (Developer), Sascha (Scrum Master, Game Design), Keno Rott (Sound), David Störmer (Art)
Role: | Developer |
Team size: | 7 |
Development time: | 3 Days - GameJam |
Plattform: | PC |
Engine: | Unity |
Download: | Game and Source Code |