This project is a small setup for a multiplayer game in UE4. It allows the user to create a custom Avatar, which will be saved local and is used in the game lobby.
The lobby is the gathering spot before launching a game, where
each player gets to select his character and his equipment.
To enable the custom naming of a session, I had to extend the default fuctionality of UE4 regarding their multiplayer system.
| Role: | Developer |
| Team size: | 1 |
| Development time: | 1 Month |
| Plattform: | PC |
| Engine: | Unreal Engine 4 |
| Link: | Source Code |