This project is a small setup for a multiplayer game in UE4. It allows the user to create a custom Avatar, which will be saved local and is used in the game lobby.
The lobby is the gathering spot before launching a game, where
each player gets to select his character and his equipment.
To enable the custom naming of a session, I had to extend the default fuctionality of UE4 regarding their multiplayer system.
Role: | Developer |
Team size: | 1 |
Development time: | 1 Month |
Plattform: | PC |
Engine: | Unreal Engine 4 |
Link: | Source Code |