This game is a project I started in my early days as a game design student. I allways loved to play strategy games and wanted to develop an RTS of my own.
Currently the game allows the player to place buildings and let
the AI construct them. For construction they need to deliver resources to the construction site to progress. It is also possible to upgrade buildings and to create units out of them.
A core feature of this project is it's
modular construction. It is very easy to extend the game with new buildings, units as well as their development/upgrade path.
Originally the game was thought to be just a regular RTS, but currently its being developed
to be a mix between RTS in the hub-world and a turn-based tactical shooter inside the dungeons. The goal of the game will be for the player to grow a city and hire adventurer to clear the dungeons outside the city. These dungeons
will spawn regularly and if they are neither cleared nor destroyed, a monster horde will emerge from them and possibly destroy the town.
The game is still far from complete. I'm still developing on it, whenever I get
a new idea of what to implement or when I've got some time.
Role: | Developer |
Team size: | 1 |
Development time: | still under development |
Plattform: | PC |
Engine: | Unreal Engine 4 |
Download: | Source Code |