A witch's cat stumbles and drops together with a board game into the witch's cauldron. In consequence of this mishap, she finds herself distorted to a cube in a cubical arranged world.
In this game you comply with the
dice, as your power is determined by it and you're bound to move like one.
My responsibilities in this game were to develop the basic movement behaviour and the basic structures to construct and
to interact with the
world. In a later development phase, I had to develop a hot seat system as well. In my role as lead programmer, I had
to oversee the development state of the game and to assign a priority to awaiting tasks.
Felix Schmidt (Product Owner, Game Design, Developer), Armando Gracia (Scrum Master, Game Design), Lars Willmer (Lead Game Design), Juri Knauth (Game Design),
Leo Lüdemann (Level Design, Art), David Störmer (Lead Artist), Kien Le (Art), Antonio Rodriguez (Art), Fabian Kopp (Lead Developer)
Role: | Lead Developer |
Team size: | 9 |
Development time: | 2 Months |
Plattform: | PC |
Engine: | Unreal Engine 4 |
Download: | Game |
Source Code | |
Link: | Source Code - Git |