Crashed Captain


Intro sequence

As a result of an accident, a cargo spaceship tumbles towards mars.
The only possibility to stay alive is to reach the escape pods. The problem in hand is that the captain is the only passenger and he's badly injured.

In this game you take control of the board computer and you try to save the disabled captain. As you can't influence the captain
himself, you have to steer the whole ship and maneuver him like a marble amidst the dangers towards the escape pods.
My responsibility for this game was to develop the mobile control and the movement of the character. Additionally I developed the shading behaviour of the surrounding and helped developing the user interface. As the lead programmer I had to oversee the state of development of this project and to I had to make a plan on what we're supposed to focus next.

Members

Juri Knauth (Product Owner, Game Design), Leo Lüdemann (Scrum Master, Art), Tom Pieper (Lead Artist), Fabian Kopp (Lead Developer), Clemens Haesler (Developer)

Characteristics

Role: Lead Developer
Team size: 5
Development time: 2 Months
Plattform: Android
Engine: Unity
Download: Game
Link: Source Code - Git