Splash Royale


Shooting covers to build cover


We got the challenge to analyze current game trends and create a game which uses successful trends.
This is a FPS - battle - royale game. The unique idea of this concept is not to shoot the other players directly but to shoot onto the environment. These objects can then be used to create cover against the circling towers. But a seemingly safe space can be uncovered again by the other players. The cover can also be used to push others of the arena.

My key responsibility in this game was to set up a multiplayer network with a singleplayer game as base. This includes to create a main menu where lobbies can be hosted and joined.

Members

Felix Schmidt (Product Owner, Game Design, Developer), Lars Willmer (Game Design), David Störmer (Lead Artist), Maximilian Mayer (Artist), Fabian Kopp (Lead Developer)

Characteristics

Role: Developer
Team size: 5
Development time: 1 Month
Plattform: PC
Engine: Unity Engine
Link: Source Code
Game